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What's cooking in the Immersive Audio kitchen?

A detailed update what's going on behind the curtains...

8/31/2020

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First of all, we apologise for a pretty long silence and the lack of updates regarding upcoming and current projects.

Private life obligations, lack of energy and even Corona virus hit our main dev, so the last three months were harsh and pretty frustrating. Yes, he's healthy now for three weeks, but the virus left him with 30% of energy. One of known after effects of this virus.

So we'll start with the primary updates:

𝟭. 𝗠𝗮𝗱𝗱𝗼𝗴 𝗫 𝗖𝗼𝗰𝗸𝗽𝗶𝘁 𝗦𝗼𝘂𝗻𝗱 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝗼𝗻:
The development continued after the illness, and it is advancing very slowly, at 30% rate, because of above mentioned reasons. In addition, we had a pretty hard time getting recordings of the sounds we are missing simply because COVID19 stalled the airline traffic almost completely. You know the rest of the story.
Now, we plan to release it as EARLY ACCESS, at 20% off price. You will end every NORMAL flight hearing ONLY OUR sounds, that's the plan. That means we will cover in EA release: complete cockpit ambience - battery, rack fans, packs, gyro, wind, hydraulics, apu, switches, levers, GPWS and TCAS. Other sounds such as majority of warnings aka Bitchin' Betty, and the rest of sounds that are not heard often will be added in the following weeks.
Why we decided to release it as Early Access? Simply because we are receiving private messages on a daily basis about the release date, simmers waited long enough.
Of course, full release version will be free for EA customers!
And yes, we are pretty aware that release is delayed by few months. Simmers will probably tell "nothing new in the sim dev world" and we agree though. It is what it is, private life love to mess things up. :/
If we are being optimistic, let's hope for the major soundpack update news in the next couple of weeks.

2. 𝗡𝗚𝗫 𝗖𝗼𝗰𝗸𝗽𝗶𝘁 𝗦𝗼𝘂𝗻𝗱 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝗼𝗻 𝗦𝗣𝟱 𝗮𝗻𝗱 𝘂𝗽𝗰𝗼𝗺𝗶𝗻𝗴 𝗡𝗚𝗫𝘂 𝘀𝗼𝘂𝗻𝗱𝗽𝗮𝗰𝗸:
These two are on standby, again because of COVID19. We still can't get an access to 737NG to do recording sessions, and we really don't have a clue when the situation will normalise. We are still determining if future SP5 has enough sounds worthy for being updated. SP5 should also come with partial NGXu compatibility as we wrote few months ago, and by itself it's not a small work. Our focus now is on Maddog X, and the smaller updates we planned to release this year.

3. 𝗔𝗻𝗱 𝗼𝗳 𝗰𝗼𝘂𝗿𝘀𝗲, 𝘁𝗵𝗲 𝗺𝗮𝗶𝗻 𝘀𝘂𝘀𝗽𝗲𝗰𝘁 - 𝗠𝗦𝗙𝗦:
To cut the story short, yes, we are seriously planning to start developing sound packages for this platform. We are still in the process of examining SDK and audio engine. The project pipeline will depend on addon releases, as well on other factors.


Seriously, thank you for being patient!

Firstly, for reading this lengthy post, and secondly for waiting Maddog X Cockpit Sound Immersion for so long.
​
Safe flights Captains!
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